5/13/2023 0 Comments Sidefx houdini priceOne of the key aspects of Solaris are the Lights features. Layout can get really heavy really quickly, and while the viewport renderer is fast, it certainly doesn’t hurt to be able to marquee around an area that you want some more accurate feedback. Furthermore, the viewport within Solaris mode now has a render region function. As always, the distribution is procedural, so the number and spacing are adjustable. This is great for architecture where you have repeating patterns of designs. The Line Brush will take the objects filling your brush and distribute them along a designated line. Bricks, rocks, boards, whatever, will sit in a physically accurate way on top of each other. The new Stack Brush takes it to a new level by allowing you to put objects on top of objects - stacking. You can organize libraries of objects you can then use to “fill” your brush. This is nothing new in the 3D world, but the methodology is definitely streamlined. A new set of brushes in the Layout LOP (Lighting Operator), gives you the power to distribute USD objects throughout your scene by painting on surfaces. I don’t think I can even cover everything, and this is a longer-than-normal review!įirst up: Solaris, the lookdev/layout/lighting environment for Houdini gets a number of new features. To that I say, “Pfft!” The launch event took an hour and a half to talk about things. ![]() ![]() By their definition, SideFX basically calls this a small release where they aren’t focusing on anything huge - just, you know - a few time-saving features to help artists be more efficient. I’m pretty convinced that the amount of stuff that SideFX puts into a mid-point release of Houdini is actually greater than any other company puts into their full releases. ***This article originally appeared in the Sept./Oct.
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